Bastien Cocquempot Technical Artist VFX / AI
VFX Showreel 2025 00:00 / 01:20

Houdini · Unreal Engine · Unity

3D VFX and real-time, from simulation to engine

FX Artist, Technical Artist and VFX Supervisor for over 10 years. I design high-end visual effects for animation, video games, virtual reality and virtual production.

Now playing ASTRA Mixed reality · Lead VFX · Unity
01

Simulation

Houdini: smoke, fluids, destruction, particles, volumes.

02

Real-time

Unreal Engine and Unity, for video games, VR and virtual production.

03

Pipeline

From Houdini to the engine: Vertex Animation Textures, Alembic, VDB, Niagara.

04

Supervision

Lead VFX and VFX supervisor on international IPs.

02 — FX expertise

From fluids to procedural

Click an effect type to see the details.

Smoke and explosions

From a chimney plume to an explosion, through clouds and particle advection.

In production: Astra (Houdini, EmberGen, flipbooks), Empereur. In the video: a combustion loop simulated in Houdini, personal project.

03 — Real-time pipeline

From Houdini to the engine

Effects simulated offline, then brought into Unity or Unreal Engine to run in real time, including in a headset.

  1. 01 Houdini Simulation Destruction, smoke, fluids, sand and particles.
  2. 02 Formats Export Vertex Animation Textures, Alembic, VDB and flipbooks.
  3. 03 Unity · Unreal Engine Integration Tech Art and setting up the effects in the engine, with Niagara on the Unreal side.
  4. 04 Final image Lighting and rendering Real-time, or rendered through Movie Render Queue: lighting, camera, sequencer and post-process.
04 — Productions

In production

All VFX projects
VR film · Unity

Gundam: Silver Phantom

VFX supervision, Lead VFX, Tech Art, FX pipeline
Mixed reality · Houdini, Unity, EmberGen

ASTRA

Lead VFX: destructions, smoke, Vertex Animation Textures
VR experience · Houdini, Unity

Empereur

Lead VFX: destructions, sand, smoke
VR game · Houdini, Unity

Masters of Light

Lead VFX: destructions, Vertex Animation Textures
Unreal Engine 5

Hidden World

VFX and Tech Art, Niagara
Unreal Engine 5 · Real-time

Mirage: OWLLE's virtual concert

Lead VFX, Tech Art
05 — Approach

Houdini specialist

Following my studies and various experiences, I specialised in Houdini, which lets me create a wide range of high-quality 3D effects.

From fluids to procedural modelling, I am passionate about my craft, always looking for new techniques to learn, new effects to create and new skills to develop.

FX, 3D and real-time

  • Houdini
  • Unreal Engine
  • Unity
  • Niagara
  • EmberGen
  • ZibraVDB
  • Maya
  • 3ds Max
  • ZBrush
  • Substance Painter

Rendering and compositing

  • Redshift
  • Arnold
  • V-Ray
  • Mantra
  • Movie Render Queue
  • Nuke
  • After Effects
As a complement

Generative AI, one more tool in the pipeline

The same standards of control and formats, applied to ComfyUI.

See AI in production