Bastien Cocquempot Technical Artist VFX / AI
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bastien.cocquempot@gmail.com +33 6 26 97 95 96 LinkedIn
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About

Technical Artist
VFX / AI

FX Artist, Technical Artist and VFX Supervisor with over 10 years of experience in real-time and offline production. Specialised in Houdini, Unreal Engine and ComfyUI workflows, I design high-end visual effects for animation, video games and virtual production.

Generative AI has become a natural extension of my FX toolbox. I build node-based workflows in ComfyUI, local first, designed to hold up in a production pipeline: character and set consistency, camera control, 32-bit EXR export in ACEScg. Some cloud models complement these workflows when the project allows. 3D VFX and real-time · AI in production · The training

I started my career in architectural mapping, then moved on to cinematics, series and documentaries, and on to real-time pipelines and interactive experiences. I have had the chance to contribute to international IPs such as Wallace & Gromit, Gundam and Empereur, bringing technical expertise to a strong artistic vision.

Always looking for innovation, I keep a close watch on new techniques that improve visual quality, optimise workflows and push creative limits. I enjoy working in collaborative environments where art and technology meet.

Houdini/ Unreal Engine/ Unity/ ComfyUI/ Nuke/ Maya/ ZBrush/ After Effects/
01 — Experience

Career

Mar. 2023 — 2024
Lead VFX · AlbyonDelivered projects: Gundam, Astra, Battlescar, Empereur, Masters of Light, Monstrorama, Hidden World, Owlle
Dec. 2018 — 2024
FX Artist · AlbyonFX, integration, rendering, lighting, compositing
Mar. 2021
VFX Artist · VerticalShoot Fighters video game
Dec. 2018
Art director, motion designer · En CoulisseProject management, motion design, 3D environments in Unity, FX in Houdini
Oct. 2018
3D Generalist · Fauns
June — Aug. 2018
Projection mapping and VJingArras Belfry with LoomProd · Elements Mountain Festival with The Hybrid Project
June 2017 — Jan. 2018
FX Artist · Digital GolemInternship, then FX artist position: Finish, Jupiler, SYFY
May — Aug. 2016
Internship · Studio Foligraf3ds Max: FumeFX, RayFire, camera mapping, particles, cloth
02 — Tools

Software & skills

FX & 3D

Houdini, Maya, 3ds Max, ZBrush, Substance Painter

Real-time

Unreal Engine, Unity, Resolume

Rendering

Redshift, Arnold, V-Ray, Mantra

Compositing & editing

Nuke, After Effects, DaVinci Resolve, Premiere Pro, Photoshop, Illustrator

Generative AI

Local: ComfyUI, Flux, LTX, Wan, Qwen, ControlNet, IPAdapter, LoRA training, Gaussian Splatting. As a complement, in the cloud: Nano Banana, Veo, Suno, ElevenLabs

Expertise

Smoke, fluids, particles, destruction, fur, cloth, modelling, texturing, lighting, rendering, 2D and 3D animation

03 — Education

Studies

2026
AI Artist trainingMJM Graphic Design school. Generative AI techniques in ComfyUI, brought together in my 2026 AI showreel
2016 — 2017
Master's degree (year 2) TRUCIS, with honours3D VFX programme at UQAT (Université du Québec en Abitibi-Témiscamingue), Montreal
2015
Master's degree (year 1) TRUCISDigital image and sound effects, image specialisation, Valenciennes
2014
Bachelor's degree SIAMNInformation, audiovisual and digital media sciences, Valenciennes
Languages
French, EnglishOutside work: music (guitar, saxophone, didgeridoo, melodica), travel and video games