Personal Project
Destruction of the ISS
Houdini:
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Use of Houdini’s MPM solver (Mesh to Particle to Mesh) for metal simulation
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Clouds generated using texture maps and Pyro
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Then converted to VDB and compressed using zibraVDB
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Particle simulations created in Houdini and exported as JSON for Niagara
Unreal:
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Simulation imported as Alembic
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Clouds imported as VDB using the zibraVDB plugin
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Particle simulation imported via Niagara
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Lighting, camera work, sequencer, post-process, and rendering